Numbers, not slogans. Turns "greener?" into a figure you can compare.
Often surprising. Impact usually sits in materials or use, not assembly.
Nested boundaries over the lifecycle; impact often clusters in materials and use. ISO 14040/14044.
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Embodied energy
The carbon already spent
Already paid. Energy spent to make a part before it is ever switched on.
Discard vs keep. Scrapping throws it away; repair and remanufacture preserve it.
Hard-numbers case. Inner loops save the energy and carbon locked in the part.
Recycling discharges most of the embodied energy; remanufacture keeps it.
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Recovery ladder
Building for recovery: design strategies
Climb as high up the recovery ladder as the design allows.
Reuse / Redistribute
Keep the whole product in service — resale, take-back, sharing.
Repair
Restore function by replacing the failed part, not the product.
Remanufacture
Disassemble to components; clean, restore and re-certify to as-new.
Recycle
Recover raw material when no higher loop is feasible.
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Design for disassembly
Built to come apart
Modular. Separate blocks you can swap, upgrade or take parts from.
Joints that undo. Screws, clips and snap-fits beat glue, welds and moulded-in parts.
Easy to sort. Avoid mixed materials you cannot separate; label the plastics.
Access. Reach parts without breaking the outer case.
The physical precondition for repair, remanufacture and high-grade recycling.
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Module 1 link
Remanufacturing & DED repair in practice
Hybrid manufacturing is a primary physical enabler of remanufacturing.
1
Scan
Worn aerospace turbine blade is scanned to 3D data
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2
Rebuild
Laser-wire DED restores the worn zone
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3
Finish
Machined back to spec in one setup
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4
Re-enter
Back to reuse-grade; built-in value kept
DED repair lifts a high-value technical part from scrap back up the recovery ladder.
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Traceability
The material passport for the loop
What & how. Parts list, material grades, fasteners, hazards, disassembly steps.
Rides the digital thread. Module 4's production data becomes the recovery instructions.
Becoming law. EU Digital Product Passport under ESPR makes traceability required.
The same data record flows from design to recovery, where it is read.
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Section 3
Business models, behaviour and law
Why owners design for longevity — and what slows adoption.
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Business model
Selling outcomes, not objects
The maker keeps ownership; the customer pays for access or output.
1
Own the asset
Maker retains the asset and carries the end-of-life cost
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2
Lease access
Customer pays for light, hours or output — not the object
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3
Use & maintain
Maker services and repairs to keep the fleet running
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4
Recover & re-lease
Refurbish or remanufacture, then lease it out again
↺ Owner keeps the asset, so the incentives flip: long life, easy repair and easy recovery now make money. Designs for long life.
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Verified case studies
Three models that work
Signify (Philips)
Light as a Service
Customer buys light, not luminaires
Schiphol: energy use cut ~50%
Designed for in-place repair & recovery
Caterpillar — Cat Reman
Core-deposit exchange
Pay below new plus refundable deposit
Salvage by laser cladding/machining
Tested to spec; same-as-new 12-mo warranty
Patagonia — Worn Wear
Take-back & resale
Take-back, repair and resale of gear
~100k+ items repaired per year
100,000+ repurposed items resold
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Take-back economics
Getting the core home
The hard part. Not the workshop — getting the worn part back in good enough shape to restore.
Core deposit. A refundable charge makes the return chain pay for itself.
Margin logic. Sell at ~50–60% of new, restore at ~40–50% — if returns are high.
Real bottleneck. Collecting and shipping the parts back, not the rebuild.
Forward sale carries a deposit; the refund pulls the core home. Numbers illustrative.
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Behavioural barrier
Why we cling to what we own
Endowment effect. We value a thing more once we own it (Thaler, 1980).
Mug experiment. Owners demanded roughly twice what buyers would pay.
Loss aversion. Giving up ownership feels like a loss — slowing access models.
What an owner will accept to sell is about double what a buyer will pay.
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Design hypothesis
Designing around the reluctance (honestly)
⚙
Control
Customisation and a sense of agency over the service
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Engagement
Active, satisfying touchpoints that build attachment
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Familiarity
Predictability and continuity over time
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Regulation (EU)
When circularity becomes law
1
2024 — adopted & in force
Right to Repair adopted 13 Jun, in force 30 Jul
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2
2026 — Right to Repair applies
Member States apply it from 31 Jul 2026
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3
2025–30 — ESPR phases in
Reg (EU) 2024/1781; Digital Product Passport
EU Right to Repair: repair at a fair time and price, spare parts, +12-month guarantee. ESPR extends ecodesign to almost all products: long life, reuse, easy repair, recycling.
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The FramtidR slide
Prototype → production reality
The cheapest place to design a circular product is on the first prototype.