MODULE 5
From Prototype to Production

Designed for the Whole Life

Build circularity in from day one — do not add it on at the end of life.
If your product never became waste, how would you have designed it differently?
The business case
Where the impact is already decided
Most of a product's lifetime impact is set on the CAD screen.
  • Set early. Most lifetime environmental impact is fixed at the design stage.
  • Now legal. EU rules are turning good practice into product requirements.
  • Not only ethics. Circular design is about cost, risk and market access too.
DesignManufacture → Use → End-of-life% of impact committed
Impact commits sharply during design; the rest of life spends what design decided.
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Section 1

From a one-way street to a closed loop

The linear model, and the circular alternative.
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The linear model
The one-way street: take, make, waste
  • Linear by default. Extract finite materials, manufacture, use, then discard.
  • One-way value. Value flows once and ends as waste and pollution.
  • False assumptions. It assumes cheap inputs and free disposal — both fading.
ResourceMakeUseLandfilldead end
A deliberately dead-straight line: value enters once and stops.
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The circular model
Closing the loop: a system without waste
  • Highest value. Keep products and materials in use; renew natural systems.
  • Split the link. Break the tie between growth and using up finite resources.
  • Renewable base. Run on renewable energy and renewable material flows.
linear: ends as wasteMakeUsematerials returned to the loop
Decoupling: value rises while extraction stays flat.
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EMF principles (cited)
Three rules for a loop that closes
Design out
the waste
treat waste as an avoidable defect of design
Keep in use
parts & materials
hold them at the most useful state for as long as you can
Rebuild
natural systems
leave nature better off, not just less harmed
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Two destinations
Two materials, two loops
Technical loop
finite — used, not consumed
  • Metals, polymers, alloys, electronics
  • Goal: keep circulating, never bury
  • Recover the part, not just the atoms
Biological loop
renewable — consumed
  • Food, natural fibres, biomass
  • Goal: return nutrients safely to soil
  • Composting and anaerobic digestion
Do not permanently fuse the two: plastic bonded onto card fits neither loop.
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Original schematic
Two loops: technical and biological
Inner loops keep the product whole; recycling is the last resort.
Biological loop — return to soilTechnical loop — keep the partProduct /material in useMaintain / reuseRefurbishRemanufactureRecycle (last resort)CascadeDigest / compostSoil / nutrients
Original schematic, inspired by the technical and biological cycle idea — not a copy of any EMF figure.
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Section 2

Measuring and engineering the whole life

Lifecycle, embodied energy, and design for recovery.
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Measurement
Counting the whole life: LCA
  • Whole life. Impact across extraction, make, transport, use and end-of-life.
  • Scopes matter. Cradle-to-gate, cradle-to-grave, cradle-to-cradle — always ask which.
  • Numbers, not slogans. Turns "greener?" into a figure you can compare.
  • Often surprising. Impact usually sits in materials or use, not assembly.
ExtractMaterialsMakeTransportUseEnd-of-lifecradle-to-gatecradle-to-gravecradle-to-cradledark stages = where impact clusters
Nested boundaries over the lifecycle; impact often clusters in materials and use. ISO 14040/14044.
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Embodied energy
The carbon already spent
  • Already paid. Energy spent to make a part before it is ever switched on.
  • Discard vs keep. Scrapping throws it away; repair and remanufacture preserve it.
  • Hard-numbers case. Inner loops save the energy and carbon locked in the part.
ExtractRefineFormMachineenergy charged into the partRecycle: re-melt,discharge mostRemanufacture:keep the charge
Recycling discharges most of the embodied energy; remanufacture keeps it.
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Recovery ladder
Building for recovery: design strategies
Climb as high up the recovery ladder as the design allows.
Reuse / Redistribute
Keep the whole product in service — resale, take-back, sharing.
Repair
Restore function by replacing the failed part, not the product.
Remanufacture
Disassemble to components; clean, restore and re-certify to as-new.
Recycle
Recover raw material when no higher loop is feasible.
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Design for disassembly
Built to come apart
  • Modular. Separate blocks you can swap, upgrade or take parts from.
  • Joints that undo. Screws, clips and snap-fits beat glue, welds and moulded-in parts.
  • Easy to sort. Avoid mixed materials you cannot separate; label the plastics.
  • Access. Reach parts without breaking the outer case.
Permanentglue / weldrecycle or bin onlyModular + fastenersrepair / reman / reuse
The physical precondition for repair, remanufacture and high-grade recycling.
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Module 1 link
Remanufacturing & DED repair in practice
Hybrid manufacturing is a primary physical enabler of remanufacturing.
1
Scan
Worn aerospace turbine blade is scanned to 3D data
2
Rebuild
Laser-wire DED restores the worn zone
3
Finish
Machined back to spec in one setup
4
Re-enter
Back to reuse-grade; built-in value kept
DED repair lifts a high-value technical part from scrap back up the recovery ladder.
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Traceability
The material passport for the loop
  • What & how. Parts list, material grades, fasteners, hazards, disassembly steps.
  • Rides the digital thread. Module 4's production data becomes the recovery instructions.
  • Becoming law. EU Digital Product Passport under ESPR makes traceability required.
DesignMakethreadUseRecoverypassportone record, whole life
The same data record flows from design to recovery, where it is read.
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Section 3

Business models, behaviour and law

Why owners design for longevity — and what slows adoption.
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Business model
Selling outcomes, not objects
The maker keeps ownership; the customer pays for access or output.
1
Own the asset
Maker retains the asset and carries the end-of-life cost
2
Lease access
Customer pays for light, hours or output — not the object
3
Use & maintain
Maker services and repairs to keep the fleet running
4
Recover & re-lease
Refurbish or remanufacture, then lease it out again
↺ Owner keeps the asset, so the incentives flip: long life, easy repair and easy recovery now make money. Designs for long life.
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Verified case studies
Three models that work
Signify (Philips)
Light as a Service
  • Customer buys light, not luminaires
  • Schiphol: energy use cut ~50%
  • Designed for in-place repair & recovery
Caterpillar — Cat Reman
Core-deposit exchange
  • Pay below new plus refundable deposit
  • Salvage by laser cladding/machining
  • Tested to spec; same-as-new 12-mo warranty
Patagonia — Worn Wear
Take-back & resale
  • Take-back, repair and resale of gear
  • ~100k+ items repaired per year
  • 100,000+ repurposed items resold
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Take-back economics
Getting the core home
  • The hard part. Not the workshop — getting the worn part back in good enough shape to restore.
  • Core deposit. A refundable charge makes the return chain pay for itself.
  • Margin logic. Sell at ~50–60% of new, restore at ~40–50% — if returns are high.
  • Real bottleneck. Collecting and shipping the parts back, not the rebuild.
MakerCustomernew sale + depositcore return → refundNewRemanlower cost & priceillustrative
Forward sale carries a deposit; the refund pulls the core home. Numbers illustrative.
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Behavioural barrier
Why we cling to what we own
  • Endowment effect. We value a thing more once we own it (Thaler, 1980).
  • Mug experiment. Owners demanded roughly twice what buyers would pay.
  • Loss aversion. Giving up ownership feels like a loss — slowing access models.
ACCEPTowner ~$5.25PAYbuyer ~$2.25–2.75~2:1 loss-aversion gap
What an owner will accept to sell is about double what a buyer will pay.
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Design hypothesis
Designing around the reluctance (honestly)
Control
Customisation and a sense of agency over the service
Engagement
Active, satisfying touchpoints that build attachment
Familiarity
Predictability and continuity over time
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Regulation (EU)
When circularity becomes law
1
2024 — adopted & in force
Right to Repair adopted 13 Jun, in force 30 Jul
2
2026 — Right to Repair applies
Member States apply it from 31 Jul 2026
3
2025–30 — ESPR phases in
Reg (EU) 2024/1781; Digital Product Passport
EU Right to Repair: repair at a fair time and price, spare parts, +12-month guarantee. ESPR extends ecodesign to almost all products: long life, reuse, easy repair, recycling.
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The FramtidR slide
Prototype → production reality
The cheapest place to design a circular product is on the first prototype.
  • Material selection keep technical & biological materials separableprefer recoverable, identifiable materials
  • Disassembly fasteners over permanent bonds; modular architecture
  • Repairability accessible parts, available spares, documented procedures
  • Remanufacturing design for clean disassembly and re-certificationcf. DED repair, Module 1
  • Traceability material passport on the digital thread from day one
  • Regulatory readiness Right to Repair / ESPR / Digital Product Passport
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Recap
Summary & key takeaways
  • Waste is a design choice. Circularity designs it out and breaks value's tie to extraction.
  • Three rules, two loops. Design out waste, keep materials in use, rebuild nature; inner loops beat outer loops.
  • Measure the whole life. LCA and embodied carbon make claims numbers, not slogans.
  • Recovery is designed in. Disassembly and traceability decide which loops are possible.
  • Models & behaviour. Access fixes incentives; the endowment effect and take-back slow it down.
  • Now a requirement. EU Right to Repair + ESPR — build it in on the first prototype.
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Further Reading
Circular principles
  • The Circular Economy — Definition & Model — Ellen MacArthur Foundation
  • Circular Economy Principles — Ellen MacArthur Foundation — eliminate, circulate, regenerate
  • The Technical Cycle / The Biological Cycle — Ellen MacArthur Foundation (articles)
Design & remanufacture
  • Cat Reman — The Remanufacturing Process — Caterpillar
  • ISO 14040 / 14044 — LCA principles, framework & requirements
Business models
  • Selling light as a service (Signify) — Ellen MacArthur Foundation case study
  • Worn Wear — used clothing & gear — Patagonia
Policy & psychology
  • Directive on the repair of goods (Right to Repair) — European Commission
  • ESPR — Reg (EU) 2024/1781 — Right to Repair Europe
  • The Endowment Effect — Ericson, NBER w19384; Kahneman, Knetsch & Thaler
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